| Summary: | The penguin in the maze games complete the level itself. | ||
|---|---|---|---|
| Product: | [Applications] gcompris | Reporter: | Karmanya <karmanyasharma5> |
| Component: | general | Assignee: | Bruno Coudoin <bruno.coudoin> |
| Status: | RESOLVED WORKSFORME | ||
| Severity: | normal | CC: | animtim, jazeix |
| Priority: | NOR | ||
| Version First Reported In: | git master | ||
| Target Milestone: | --- | ||
| Platform: | Microsoft Windows | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Karmanya
2016-12-03 18:37:28 UTC
Hi, to be sure, does Tux stop at next intersection or does he finish the map? In the help section: For larger mazes, there is a special walking mode, called "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way automatically until he reaches a fork and you have to decide which way to go further. So for me, if Tux stops at next intersection, it's the normal behaviour. (In reply to Jazeix Johnny from comment #1) > Hi, > > to be sure, does Tux stop at next intersection or does he finish the map? In > the help section: For larger mazes, there is a special walking mode, called > "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way > automatically until he reaches a fork and you have to decide which way to go > further. > > So for me, if Tux stops at next intersection, it's the normal behaviour. No, tux doesn't stop on intersection when in run-fast-mode. Can't reproduce, tested on linux and windows, it does stop on intersections (when there is more than one possible direction). Closing the bug. |