Bug 373227

Summary: The penguin in the maze games complete the level itself.
Product: [Applications] gcompris Reporter: Karmanya <karmanyasharma5>
Component: generalAssignee: Bruno Coudoin <bruno.coudoin>
Status: RESOLVED WORKSFORME    
Severity: normal CC: animtim, jazeix
Priority: NOR    
Version First Reported In: git master   
Target Milestone: ---   
Platform: Microsoft Windows   
OS: Microsoft Windows   
Latest Commit: Version Fixed/Implemented In:
Sentry Crash Report:

Description Karmanya 2016-12-03 18:37:28 UTC
Version : 0.61 based on Qt 5.6.1
OS      : Microsoft windows vista

Overview:
The penguin in the maze games completes the level by itself in run mode.

Steps to reproduce:
1. Open any maze games.
2. Choose the run mode from the top left corner.
3. Press the arrow keys once or twice.

Actual Result:
The penguin reaches the door automatically.

Expected Results:
The penguin shouldn't have completed the level but should have moved faster than normal according to the arrow key presses.
Comment 1 Jazeix Johnny 2016-12-04 20:49:09 UTC
Hi,

to be sure, does Tux stop at next intersection or does he finish the map? In the help section: For larger mazes, there is a special walking mode, called "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way automatically until he reaches a fork and you have to decide which way to go further.

So for me, if Tux stops at next intersection, it's the normal behaviour.
Comment 2 Karmanya 2016-12-05 09:36:11 UTC
(In reply to Jazeix Johnny from comment #1)
> Hi,
> 
> to be sure, does Tux stop at next intersection or does he finish the map? In
> the help section: For larger mazes, there is a special walking mode, called
> "run-fast-mode". If this run-fast-mode is enabled, Tux will run all the way
> automatically until he reaches a fork and you have to decide which way to go
> further.
> 
> So for me, if Tux stops at next intersection, it's the normal behaviour.

No, tux doesn't stop on intersection when in run-fast-mode.
Comment 3 animtim 2018-02-27 19:37:52 UTC
Can't reproduce, tested on linux and windows, it does stop on intersections (when there is more than one possible direction).
Closing the bug.