Summary: | UnrealEngine 4 Editor popups cause the ui to lag with kwin_x11 | ||
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Product: | [Plasma] kwin | Reporter: | salamanderrake <salamanderrake> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED NOT A BUG | ||
Severity: | normal | ||
Priority: | NOR | ||
Version First Reported In: | 5.8.0 | ||
Target Milestone: | --- | ||
Platform: | Neon | ||
OS: | Linux | ||
URL: | https://www.youtube.com/watch?v=0IBzBzFLO6I | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
salamanderrake
2016-10-06 06:38:47 UTC
Please provide output of: qdbus org.kde.KWin /KWin supportInformation when the problem is visible. Perf: https://dl.dropboxusercontent.com/u/71062164/UnrealEngine/Perf.tar.xz xtrace: https://dl.dropboxusercontent.com/u/71062164/UnrealEngine/xtrace-logs.tar.xz If you can provide the information in requested in comment #1, please add it. This is before UE4Editor starts: https://gist.github.com/salamanderrake/319407e000873a944dea19ddaede5e24 This is after UE4Editor starts: https://gist.github.com/salamanderrake/e841f3ddcf8a0e0b5e0fe8daa52acd6b The problem is that UE4Editor is shutting off the compositor for the window manager when it gets better performance with the compositor enabled. Its a game engine with an editor built on top of it, so the wm or the internal code causes it to shut off the wm composite manager. I may just close this as its not an issue on your end. As the problem is with pure non-composited setup it's not a bug in our system. In case you have intel hardware consider switching to the modesettings xorg module. Otherwise consider creating a window specific rule to disallow this window to block compositing. How do I create a window specific rule? Nevermind I found the option. |