Summary: | height value used in globe projection leads to blurred images | ||
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Product: | [Applications] marble | Reporter: | Rolf Eike Beer <kde> |
Component: | general | Assignee: | marble-bugs |
Status: | CONFIRMED --- | ||
Severity: | normal | CC: | rahn |
Priority: | NOR | ||
Version: | 22.08.2 | ||
Target Milestone: | --- | ||
Platform: | openSUSE | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Rolf Eike Beer
2016-07-29 15:26:24 UTC
Thank you for reporting this bug in KDE software. As it has been a while since this issue was reported, can we please ask you to see if you can reproduce the issue with a recent software version? If you can reproduce the issue, please change the status to "CONFIRMED" when replying. Thank you! Dear Bug Submitter, This bug has been in NEEDSINFO status with no change for at least 15 days. Please provide the requested information as soon as possible and set the bug status as REPORTED. Due to regular bug tracker maintenance, if the bug is still in NEEDSINFO status with no change in 30 days the bug will be closed as RESOLVED > WORKSFORME due to lack of needed information. For more information about our bug triaging procedures please read the wiki located here: https://community.kde.org/Guidelines_and_HOWTOs/Bug_triaging If you have already provided the requested information, please mark the bug as REPORTED so that the KDE team knows that the bug is ready to be confirmed. Thank you for helping us make KDE software even better for everyone! Still happens with current version, just toggle between globe and mercator. Yes that is a conceptual problem. Currently we have several mechanisms in place that try to allow for "crisp" rendering across projections. On one hand there is the "discrete" property that can be specified in the maptheme's DGML-file in order to have zooming via the mouse-wheel "locked" to the "best values": <dgml xmlns="http://edu.kde.org/marble/dgml/2.0"> <document> <head> <name>OpenStreetMap</name> <zoom> <discrete> true </discrete> </zoom> </head> In addition to this we have the option to zoom via "+" and "-" which also "locks" to the "best values". The best values get determined via the methods int TextureLayer::preferredRadiusCeil( int radius ) const and int TextureLayer::preferredRadiusFloor( int radius ) const Their implementation returns "best values" which are chosen relative to the tile dimensions (and their inherent projection which is Mercator for many and Equirectangular for others). This means that the most "crisp" rendering can be achieved if the user-selected projection matches the actual tile-projection. For all other projections (like spherical) the rendering will differ a bit (resulting in an "apparent height difference" as you described it). A "better" implementation might apply another projedtion-dependent multiplication factor to the "preferredRadiusFloor/Ceil"-result. However that requires some additional "tinkering". |