| Summary: | krunner puts system under heavy load when playing (OpenGL) games | ||
|---|---|---|---|
| Product: | [Plasma] krunner | Reporter: | Janek Bevendorff <kde> |
| Component: | general | Assignee: | Kai Uwe Broulik <kde> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | normal | CC: | alexander.lohnau |
| Priority: | NOR | ||
| Version First Reported In: | 5.6.4 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Janek Bevendorff
2016-06-13 09:51:52 UTC
After some days where I played with an explicit window rule NOT to disable compositing I noticed (to my surprise) that the issue still occurs. So I looks like it's not the compositing but the game itself (in this case Dota2) that causes krunner to run at 100% CPU on all cores. *** This bug has been marked as a duplicate of bug 374909 *** |