| Summary: | Undo applies at beginning of stroke | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | Jonathan Fitz <jonmartinfitzgerald> |
| Component: | General | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | e.zolotko, halla, jelena79 |
| Priority: | NOR | ||
| Version First Reported In: | 3.0 | ||
| Target Milestone: | --- | ||
| Platform: | macOS (DMG) | ||
| OS: | macOS | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Jonathan Fitz
2016-06-01 08:32:00 UTC
Same here - Mac OS X 10.11.5, Krita 3.0, critical to have this fixed to be able to paint. Same here. Mac OS X 10.11.6, Krita 3.0. After Stroke and Undo and Starting a new stroke the previous stroke gets removed - but even then it doesn't get removed completely but a light shadow remains. This shadow only disappears if you paint something else close to the previous shape (you see that rectangle parts of the screen get refreshed step by step). Good news. I discovered that you can workaround this bug by disabling Preferences - Display - OpenGL. This might have other side effects but at least now we can draw again using Mac OS X. that did work! Unfortunately, disabling OpenGL makes "tile texture" (W key) feature unavailable. I primarily use Krita to make seamless textures, so it seems I stuck on Windows so far. AFAIK the upcoming release of Krita will fix OpenGL for Mac. :) That would be 3.1 -- not 3.0.1 which we'll release in September. We've made good progress though there are still some things that need work. Oh, I got it wrong then. Thanks for the correction and happy coding! :) This is fixed as far as I can tell in http://download.kde.org/unstable/krita/3.0.91/krita-3.0.91.dmg |