| Summary: | Feature request - Able to start/stop/re-start multiple renderings | ||
|---|---|---|---|
| Product: | [Applications] kdenlive | Reporter: | Evert Vorster <evorster> |
| Component: | User Interface & Miscellaneous | Assignee: | Jean-Baptiste Mardelle <jb> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | qubodup, wegwerf-1-2-3 |
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Arch Linux | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Evert Vorster
2015-11-16 12:07:31 UTC
Did you set "encoder threads" to a number other than 1? Workaround: In the render widget, use "Generate Script" and use the default directory. Make sure to change the Output file name each time you press "Generate Script" To render multiple jobs at once, use terminals to launch multiple script files. Qubodup, I understand Evert to asking for concurrent render jobs, not for multithreaded rendering. Depending on the system RAM configuration and project complexity, it may be possible to render two or three jobs concurrently. That is correct. I would like to be able to start rendering another job while another job is rendering. My home desktop system has 8 threads and 26GB of ram, and quite often a number of the cores are sitting idle when I render. Being able to start, pause and stop a rendering job would be awesome. This might be a little outside the scope of this report, but if the renderings were done in cgroups it would be possible to not only start, stop and pause jobs, but also to set priority and memory or CPU constraints. I suppose this could be a little project for you when you get bored one day. :) I noticed that a fairly recent git master version allows you to run multiple rendering jobs concurrently now. After queueing multiple jobs, simply switch to the job queue tab, select a waiting job, and press the start button, and see that job starting and rendering. Sweet. I don't know whether this feature has been present for a long time or nor, and it's not that obvious. But the devil in me made me click on start job for a waiting job and to my surprise I could run multiple rendering jobs in parallel. So I'm closing this one as fixed. |