Summary: | Can not disable compositing for fullscreens apps. | ||
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Product: | [Plasma] kwin | Reporter: | ioann <ioann.sys> |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | 5.4.1 | ||
Target Milestone: | --- | ||
Platform: | Debian testing | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
ioann
2015-11-09 13:50:57 UTC
It's been forced down on intel chips because of https://bugs.kde.org/show_bug.cgi?id=252817#c194 *** This bug has been marked as a duplicate of bug 344319 *** how then to be used if the hybrid graphics Intel / Nvidia? p.s.: for run 3D games, i use "optirun". > how then to be used if the hybrid graphics Intel / Nvidia?
disable compositing: you can create a window rule for that, so that when you run a game it automatically disables compositing. That's way better than the fullscreen unredirection.
*** This bug has been marked as a duplicate of bug 344319 *** Otherwise you'd have to optirun kwin (because that's the relevant GL context), but in that case you'd better just deactivate the intel chip (as the nvidia chip is in permanent use) But suspending the compositor is the better idea on performance concerns. |