Summary: | K-win crash when exiting steam games | ||
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Product: | [Plasma] kwin | Reporter: | genmavlad |
Component: | general | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED FIXED | ||
Severity: | crash | Keywords: | drkonqi |
Priority: | NOR | Flags: | thomas.luebking:
NVIDIA+
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Version: | 5.3.1 | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
See Also: |
https://bugs.kde.org/show_bug.cgi?id=348873 https://bugs.kde.org/show_bug.cgi?id=344326 |
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Latest Commit: | Version Fixed In: | ||
Attachments: | KwinSupportInformation |
Description
genmavlad
2015-08-02 03:45:29 UTC
Please attach the output of qdbus org.kde.KWin /KWin supportInformation 10:1 on nvidia blob. In case, it's a potential dupe of bug #348873 and might be covered by the workaround to bug #344326 (KWin 5.4) Created attachment 93844 [details]
KwinSupportInformation
I win =)
> Compositing Type: OpenGL
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce GT 630/PCIe/SSE2
> OpenGL version string: 4.5.0 NVIDIA 346.59
> OpenGL platform interface: GLX
> OpenGL shading language version string: 4.50 NVIDIA
> Driver: NVIDIA
> Driver version: 346.59
Please keep an eye open whether the issue remains with 5.4 (unless you can eg. compile git master and try that) - it's likely, but not for certain that this is the same cause (vertex buffers garbled after transfer between system RAM and VRAM)
As a workaround, simply suspend the compositor before launching steam games (SHIFT+Alt+F12) and resume it afterwards (same shortcut) or setup a window rule (run "kcmshell5 kwinrules") for the steam window to block compositing (last tab)
Thanks for the workaround Thomas. I'll give it shot. I might have some time in a couple of weeks to compile the new version. If the problem continues after upgrading, would you prefer a new bug report, or an update to this one? If it seems gone with the update, just close this one ;-) The latest updates did indeed clear this bug up. |