| Summary: | Yakuake doesn't handle QT_DEVICE_PIXEL_RATIO well | ||
|---|---|---|---|
| Product: | [Applications] yakuake | Reporter: | Kai Uwe Broulik <kde> |
| Component: | general | Assignee: | Eike Hein <hein> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | kde |
| Priority: | NOR | ||
| Version First Reported In: | Git (Frameworks 5) | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | http://commits.kde.org/kwindowsystem/b932fe461a555f09886d577f734e6d6624654f76 | Version Fixed/Implemented In: | |
| Sentry Crash Report: | |||
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Description
Kai Uwe Broulik
2015-08-01 17:49:46 UTC
Confirmed, I'm fixing it in frameworks Git commit b932fe461a555f09886d577f734e6d6624654f76 by David Edmundson. Committed on 07/08/2015 at 21:43. Pushed by davidedmundson into branch 'master'. Handle clients having a different device pixel ratio Qt scales down the size of QScreens by the device pixel ratio; we should make our windowing APIs match. X (and KWin) deal with device dependent pixels, so everything needs to be converted when communitcating geometry. Abstraction happens in the main kwindowsystem so X and Wayland are both supported. Related: bug 350614, bug 347951 REVIEW: 124648 M +20 -9 src/kwindowsystem.cpp http://commits.kde.org/kwindowsystem/b932fe461a555f09886d577f734e6d6624654f76 |