| Summary: | Color saturity should change based on cube saturity | ||
|---|---|---|---|
| Product: | [Applications] kjumpingcube | Reporter: | hyiltiz |
| Component: | general | Assignee: | Ian Wadham <iandw.au> |
| Status: | RESOLVED NOT A BUG | ||
| Severity: | wishlist | CC: | hyiltiz, kde-games-bugs-null |
| Priority: | NOR | ||
| Version First Reported In: | 2.1 | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Other | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
hyiltiz
2015-03-25 15:20:43 UTC
I had toyed with the idea of highlighting cubes as they become more saturated, but I was not sure if a color change would provide enough contrast. When you say "saturity ratio", do you mean color "value" (brightness), where all three RGB values change by the same ratio? Or do you mean "saturation", where the color contains more white or less as the saturation ratio changes? See the "Select Color" dialog in the Settings panel of KJumpingCube for examples of these two ratios. Anyway, I have no plans for this at the moment. So please go ahead with a patch. If color changes do not give the required visual cues distinctly enough, you could try semi-transparent masks (used now when a cube is blinking or darkened) --- or any other highlight/lowlight method. Please keep me posted and let me know how it works out. By "saturity ratio", I simply meant "where all three RGB values change by the same ratio". I love this game so much, and invited a friend of mine to play together. Since I have been playing this game for quite a long time, it would not be difficult for me to spot where the chain of reactions goes at first sight, which is way more difficult and not so obvious for him. So he complained that a cue such as different coloring should also be implemented to aid this. Since you are open to accepting this feature, I will work on this when I have some free time, which should be by the end of April, I hope. I am going to try out some different cues for this, and add a button for game initiation so that users can select whether to have this cue throughout their game. I am so pleased you like the game. I look forward to seeing your new feature. Thank you for the bug report. As this report hasn't seen any changes in 5 years or more, we ask if you can please confirm that the issue still persists. If this bug is no longer persisting or relevant please change the status to resolved. This was a wishlist request, but never implemented. Thanks for the flag! I still have this on the back of my head, but never got around to it... I think we can keep it around in case someone is interested; it is probably an excellent candidate as a bite-sized small project to get familiar with KDE development. |