| Summary: | Brushperformance 8bit/32bit color deep | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | reikenberg | 
| Component: | Brush engines | Assignee: | Krita Bugs <krita-bugs-null> | 
| Status: | RESOLVED UPSTREAM | ||
| Severity: | minor | CC: | griffinvalley, halla | 
| Priority: | NOR | ||
| Version First Reported In: | 2.9 | ||
| Target Milestone: | --- | ||
| Platform: | unspecified | ||
| OS: | All | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: | Performance analyse records | ||
| 
        
          Description
        
        
          reikenberg
        
        
        
        
          2015-03-02 11:32:36 UTC
        
       Created attachment 91462 [details]
Performance analyse records
Here is a compare for a played macro in 8bit and 32bit, maybe it helps.
Recorded with AMDs CodeXL.This is expected. Nvidea card are optimised for floating point values, and you will find they're even faster on 16bit float images! Issue though with these sizes is that they do eat ram. I'll leave this open for now, for the others devs to take a look. Well, thanks for the info. But i wonder why the different bit modes seems to use different dll calls and counts. I'm sorry, I know it's observed behavior, and it would be better if it wouldn't happen, but we cannot influence the performance characteristics of display drivers.... |