Bug 342626

Summary: Suggestion for additional perform: the numbers in different colors
Product: [Applications] ksudoku Reporter: Thierry <thierry.rouillon>
Component: generalAssignee: Ian Wadham <iandw.au>
Status: REPORTED ---    
Severity: wishlist CC: codestruct, kde-games-bugs-null
Priority: NOR    
Version First Reported In: unspecified   
Target Milestone: ---   
Platform: Mageia RPMs   
OS: Linux   
Latest Commit: Version Fixed In:
Sentry Crash Report:

Description Thierry 2015-01-08 12:54:43 UTC
Hello. In the level of ksudoku, there is the level "unlimited". we must make assumptions. is it possible to place the numbers in different colors ? 
Thank's.


Reproducible: Always
Comment 1 Gregor Mi 2018-05-16 00:50:35 UTC
Hello, thanks for the request. I don't understand which numbers you mean. Could you please explain more.

I change this ticket to wishlist.
Comment 2 Ian Wadham 2018-05-16 02:38:41 UTC
I think the request is for when you have to "guess" a number in a cell, rather than deduce it logically. As you continue on, a wrong guess will lead to a situation where there is no valid move. You then have to backtrack and try another guess (Undo several moves), but it is hard to remember where your guessing point was, especially if you have had more than one of them.

So it would be handy if you could change the color of the numbers, starting where the guess occurs, or use some other graphical method, such as highlighting or lowlighting.

An early version of KSudoku also had "Push" and "Pop", which I think was a temporary save and restore on a push-down stack, as opposed to the "Save" and "Load" actions on the Game menu. A similar scheme could be tried, but please consider players who are not computer scientists and not call the actions "Push" and "Pop".