Summary: | Starting a new game by changing the difficulty leads to an unplayable game | ||
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Product: | [Applications] kblocks | Reporter: | Martin Walch <walch.martin> |
Component: | general | Assignee: | Zhongjie Cai <squall.leonhart.cai> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | carlw.smart, kde-games-bugs |
Priority: | NOR | ||
Version: | 0.3 | ||
Target Milestone: | --- | ||
Platform: | Other | ||
OS: | Linux | ||
Latest Commit: | http://commits.kde.org/kblocks/145820a70ce12409873e9326c8c232a790c76081 | Version Fixed In: | |
Sentry Crash Report: |
Description
Martin Walch
2014-09-12 19:40:59 UTC
Git commit 145820a70ce12409873e9326c8c232a790c76081 by Julian Helfferich. Committed on 28/02/2016 at 19:46. Pushed by helfferich into branch 'Applications/15.12'. Fix unplayable game when changing difficulty Previously, changing the difficulty before the first game was started by selecting "Single Game" or "Human vs. AI" started an unplayable game. Now, levelChanged() calls singleGame() or pveStepGame() instead of startGame(). These functions are also called when selecting "Single Game" or "Human vs. AI", respectively, and correctly connect keyboard events to the game. REVIEW: 127171 M +5 -1 KBlocksWin.cpp http://commits.kde.org/kblocks/145820a70ce12409873e9326c8c232a790c76081 |