| Summary: | NVidia Normal Map Generation Tool | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | Paul Geraskin <paulgeraskin> |
| Component: | Filters | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | RESOLVED FIXED | ||
| Severity: | wishlist | CC: | griffinvalley, halla |
| Priority: | NOR | ||
| Version First Reported In: | git master (please specify the git hash!) | ||
| Target Milestone: | --- | ||
| Platform: | unspecified | ||
| OS: | Linux | ||
| Latest Commit: | https://commits.kde.org/krita/c9583d1562353662fc46e077786b8590eaa5ad08 | Version Fixed/Implemented In: | |
| Sentry Crash Report: | |||
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Description
Paul Geraskin
2014-02-03 10:50:32 UTC
Moving this to filters, couldn't find it initially :) WISHGROUP: Larger Usability Fixes Amadirow as originally working on this. We need to take the phong bumpmap code that takes our heightmap; we we should stop half-way the code in that filter. Git commit c9583d1562353662fc46e077786b8590eaa5ad08 by Wolthera van Hövell tot Westerflier. Committed on 05/10/2017 at 18:40. Pushed by woltherav into branch 'master'. Feature: Height to normal map filter. This adds a height to normal map filter to Krita. The filter is based on the edge detection filter, so like it, it can do prewitt, sobol and simple, as well as have a editable kernel radius(which controls how strong the effect of a height difference is in the resulting normal map), and it can be used as a filter layer/mask/brush. The most common used method is sobol with a single px radius, which is also the default it open up on. CCMAIL:kimageshop@kde.org https://commits.kde.org/krita/c9583d1562353662fc46e077786b8590eaa5ad08 |