| Summary: | Level advances before all blocks are destroyed | ||
|---|---|---|---|
| Product: | [Applications] kbreakout | Reporter: | alexngould |
| Component: | general | Assignee: | Viranch Mehta <viranch.mehta> |
| Status: | RESOLVED FIXED | ||
| Severity: | normal | CC: | aacid, devinebob, kde-games-bugs-null |
| Priority: | NOR | ||
| Version First Reported In: | 1.0.0 | ||
| Target Milestone: | --- | ||
| Platform: | Debian testing | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
alexngould
2013-12-14 21:10:48 UTC
This bug is repeatable in version 1.1.0 Repeat by playing game that has invisible/hidden blocks or blocks that started as permanent/unbreakable. In short, a level ends prematurely with blocks remaining. Perhaps the root cause is an incorrect count of blocks than can be broken. Fixed with https://git.reviewboard.kde.org/r/128556/ |