| Summary: | Texture "portal" curve | ||
|---|---|---|---|
| Product: | [Applications] krita | Reporter: | Bollebib <kwadraatnope> |
| Component: | Tools | Assignee: | Krita Bugs <krita-bugs-null> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | wishlist | CC: | halla |
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Other | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Bollebib
2013-06-24 09:05:15 UTC
It's an interesting idea for sure :-) interesting as in : how the hell are we supposed to code this? XD I think it could be a killer tool to get texturers on board. but seems mighty difficult to get right. Initially the accuracy wouldn't have to be stellar. it could be used to draw3-5 guidelines about where to draw,on a differen t layer so you have a visual representation of where to draw. granted this could potentially be done in the 3D app as well,but it still is interesting to think of the possibilities for this. *** This bug has been marked as a duplicate of bug 324072 *** |