Summary: | [weight smoothing] OpenGL canvas break the feature, or do inconsistent rendering | ||
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Product: | [Applications] krita | Reporter: | David REVOY <info> |
Component: | Brush engines | Assignee: | Krita Bugs <krita-bugs-null> |
Status: | RESOLVED DUPLICATE | ||
Severity: | major | CC: | halla |
Priority: | NOR | ||
Version: | git master (please specify the git hash!) | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Attachments: | picture screenshot of gesture, sort of benchmark |
*** This bug has been marked as a duplicate of bug 300339 *** |
Created attachment 76557 [details] picture screenshot of gesture, sort of benchmark I did personnal sort of benchmark , using the last feature 'line smoothing' with my hardware for both 'openGL' canvas ( Nvidia proprietary driver, 310 ; gfx card : GT220 ) , and CPU canvas ( icore7 2.7Ghz ) . The picture file in attachement show clearly the problem : I reproduced the same gesture ( a loop pattern , a squary line , then little cross ) using same parameters for both 'mode' : the result , a big inconsistency : - using CPU, the feature does what expected (ex at 100/1000 : my loops are constant rythm , squary pattern is smoothed ) - Using OpenGL : it does behave really different, with non pre-visible way to draw ... Affect also basic-smoothing. I couldn't draw in Krita if I had to choose OpenGL , the line result would feel broken here.