Summary: | 3D OSM data support | ||
---|---|---|---|
Product: | [Applications] marble | Reporter: | digi_c |
Component: | general | Assignee: | marble-bugs |
Status: | REPORTED --- | ||
Severity: | wishlist | CC: | bugs.kde |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Other | ||
OS: | All | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: | Rendering of 3D features using OSM2World and Blender3D |
Description
digi_c
2013-01-14 11:08:15 UTC
For any questions on the 3D topic in OSM, I would be happy to answer questions or to bring you in contact with the community http://wiki.openstreetmap.org/wiki/User:!i! I would love to see 3D models in Marble and tend to agree with digi_c's conclusion that pulling 3D data from a service is probably the better solution. However, as the maintainer of OSM2World (http://osm2world.org), I'd like to pitch my project as an alternative to osm-3d.org. Unlike the backend of the osm-3d.org service, OSM2World is open source software. It also supports a larger proportion of the attributes present in OpenStreetMap data. While unfortunately no existing 3D vector service delivers models calculated by an OSM2World backend yet - so there is no short-term "plug and play" solution that Marble could integrate -, such a service could be developed in cooperation with the Marble community according to Marble's needs. If someone is willing to take up the Marble side of this, I would be happy to work on necessary improvements to OSM2World myself. i agree that O2W has currently a more powerfull convertion process Tordanik. But as you describe, it lacks (currently) all server backend code (as it's not it' #1 goal) and infrastructure. From a "how to get things easily done" POV, I would still prever using existing technology, but as W3DS is platform neutral, we might develop an backend that could befilled with O2W parallel? |