| Summary: | It crash when I change the symmetry setting. | ||
|---|---|---|---|
| Product: | [Applications] ksudoku | Reporter: | LO Kam Tao Leo <ats10802> |
| Component: | general | Assignee: | Ian Wadham <iandw.au> |
| Status: | RESOLVED WORKSFORME | ||
| Severity: | normal | CC: | ats10802, codestruct, kde-games-bugs-null |
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | Microsoft Windows | ||
| OS: | Microsoft Windows | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
|
Description
LO Kam Tao Leo
2012-09-28 13:33:43 UTC
I later try to change the difficulty setting and it happen with same result. The back trace as follow Application: KSudoku (ksudoku.EXE), signal: EXCEPTION_ACCESS_VIOLATION ntdll.dll!ZwWaitForWorkViaWorkerFactory() [[unknown] @ -1] at 0x779f1f26 kernel32.dll!BaseThreadInitThunk() [[unknown] @ -1] at 0x7565339a ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ef2 ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ec5 ntdll.dll!ZwWaitForWorkViaWorkerFactory() [[unknown] @ -1] at 0x779f1f26 kernel32.dll!BaseThreadInitThunk() [[unknown] @ -1] at 0x7565339a ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ef2 ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ec5 ntdll.dll!NtRemoveIoCompletion() [[unknown] @ -1] at 0x779ef939 kernel32.dll!BaseThreadInitThunk() [[unknown] @ -1] at 0x7565339a ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ef2 ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ec5 ksudoku.EXE!QMap<QString,QString>::unite() [[unknown] @ -1] at 0xc58005 ksudoku.EXE!QMap<QString,QString>::unite() [[unknown] @ -1] at 0xc58bb7 ntdll.dll!RtlInitUnicodeString() [[unknown] @ -1] at 0x779fe38c QtGui4.dll!QWidgetPrivate::sendPendingMoveAndResizeEvents() [[unknown] @ -1] at 0x679251a7 QtGui4.dll!QWidgetPrivate::sendPendingMoveAndResizeEvents() [[unknown] @ -1] at 0x679251a7 QtGui4.dll!QWidgetPrivate::sendPendingMoveAndResizeEvents() [[unknown] @ -1] at 0x679251a7 QtGui4.dll!QWidgetPrivate::prepareToRender() [[unknown] @ -1] at 0x67920939 QtGui4.dll!QWidget::render() [[unknown] @ -1] at 0x6792012b oxygen.dll!qt_plugin_instance() [[unknown] @ -1] at 0x6881856d ntdll.dll!ZwWaitForMultipleObjects() [[unknown] @ -1] at 0x779f013d kernel32.dll!BaseThreadInitThunk() [[unknown] @ -1] at 0x7565339a ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ef2 ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ec5 ntdll.dll!ZwDelayExecution() [[unknown] @ -1] at 0x779efd71 KERNELBASE.dll!Sleep() [[unknown] @ -1] at 0x75b33a8b ole32.dll!CoGetTreatAsClass() [[unknown] @ -1] at 0x757dd98d ole32.dll!CoGetTreatAsClass() [[unknown] @ -1] at 0x757dd87a kernel32.dll!BaseThreadInitThunk() [[unknown] @ -1] at 0x7565339a ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ef2 ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ec5 ntdll.dll!ZwWaitForMultipleObjects() [[unknown] @ -1] at 0x779f013d kernel32.dll!BaseThreadInitThunk() [[unknown] @ -1] at 0x7565339a ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ef2 ntdll.dll!RtlInitializeExceptionChain() [[unknown] @ -1] at 0x77a09ec5 I am sorry, I cannot help you with this one. Clicking a combo box is a very basic operation which is mainly handled by library software and there are only a few lines of KSudoku code involved in this case. KSudoku 1.1 is working fine on Apple OS X and Linux for all recent versions of KDE and Qt libraries. Perhaps there has been a problem with installing the Windows versions of Qt, KDE and KDE Games or perhaps Windows does not like combo boxes in the status bar. Do other KDE Games that have a difficulty combo box in the status bar work for you? e.g. Bovo, Kapman, KNavalBattle, KBlocks, KBounce and more. For more help, perhaps you could enquire on the KDE Windows mailing list kde-windows@kde.org It works on other games.And it only crash when change it BEFORE start the game, and its work if a game is in progress. Will it suggest that is a bug in the program in Windows version? (In reply to comment #2) > I am sorry, I cannot help you with this one. Clicking a combo box is a very > basic operation which is mainly handled by library software and there are > only a few lines of KSudoku code involved in this case. KSudoku 1.1 is > working fine on Apple OS X and Linux for all recent versions of KDE and Qt > libraries. > > Perhaps there has been a problem with installing the Windows versions of Qt, > KDE and KDE Games or perhaps Windows does not like combo boxes in the status > bar. Do other KDE Games that have a difficulty combo box in the status bar > work for you? e.g. Bovo, Kapman, KNavalBattle, KBlocks, KBounce and more. > > For more help, perhaps you could enquire on the KDE Windows mailing list > kde-windows@kde.org Hello LO, thanks for taking the time to do bug report. The years have passed and I will close this ticket. If you can still reproduce the bug with a more recent version, please feel free to open it again. |