Summary: | Konquest Crashes when starting a new game after loosing the previous game | ||
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Product: | [Applications] konquest | Reporter: | Jeff Shapiro <jmshapiro> |
Component: | general | Assignee: | Pierre Ducroquet <pinaraf> |
Status: | RESOLVED DUPLICATE | ||
Severity: | crash | CC: | adaptee, ciprianlnro, kde-games-bugs, thee_patrician |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: |
New crash information added by DrKonqi
New crash information added by DrKonqi |
Description
Jeff Shapiro
2012-05-11 02:34:55 UTC
The game version is 2.1 (not available on the drop down). KDE dev platform 4.8.2 I can reproduce this bug by loosing a game. The neutral planet production that I mentioned earlier does not seem to make a difference. *** This bug has been marked as a duplicate of bug 296290 *** Created attachment 74790 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:
I won a game and started a new one, konquest crashed 3 times in a row like this.
I have 3 computer players(2 hard, one normal) and one human, 12 * 6 grid with 2 neutral planets.
******N.B.******
Just tried it 3 more times, the crash occures regardless of whether I start a new game or not, i.e. after winning and pressing the "OK" button on the Final Standings screen the gui remains responsive for 4-5 seconds the quits abnomally.
I am running 32bit ubuntu 12.04, on intel i7 based machine.
-- Backtrace (Reduced):
#7 MapScene::getSectorSize (this=0x97337d0) at ../../konquest/map/mapscene.cc:192
#8 0x08062188 in PlanetItem::boundingRect (this=0x9739900) at ../../konquest/map/mapitems.cc:77
#9 0xb6f5829d in QGraphicsItemPrivate::effectiveBoundingRect (this=0x991d9f0, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#10 0xb6f58442 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=0x991d9f0) at graphicsview/qgraphicsitem.cpp:2908
#11 0xb6f8f9e8 in _q_updateIndex (this=0x9733a00) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
Created attachment 78636 [details]
New crash information added by DrKonqi
konquest (2.1) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:
After loosing a game and trying to start a new one, the application crashed on the "Start New Game" screen, when trying to set the type of a player.
-- Backtrace (Reduced):
#6 MapScene::getSectorSize (this=0x246dc50) at ../../konquest/map/mapscene.cc:192
#7 0x000000000041ce15 in PlanetItem::boundingRect (this=0x24ed350) at ../../konquest/map/mapitems.cc:77
#8 0x00007f778e430c7b in QGraphicsItemPrivate::effectiveBoundingRect (this=0x280ba30, topMostEffectItem=0x0) at graphicsview/qgraphicsitem.cpp:2857
#9 0x00007f778e430dd2 in QGraphicsItemPrivate::sceneEffectiveBoundingRect (this=<optimized out>) at graphicsview/qgraphicsitem.cpp:2908
#10 0x00007f778e465128 in _q_updateIndex (this=0x246dfb0) at graphicsview/qgraphicsscenebsptreeindex.cpp:175
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