Summary: | Kpatience crushes when catching cards and moving | ||
---|---|---|---|
Product: | [Applications] kpat | Reporter: | Ron <ronallen500> |
Component: | general | Assignee: | Stephan Kulow <coolo> |
Status: | RESOLVED DUPLICATE | ||
Severity: | crash | CC: | kde-games-bugs, ken_w_jordan |
Priority: | NOR | ||
Version: | 3.6 | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: | |||
Attachments: |
New crash information added by DrKonqi
New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi New crash information added by DrKonqi |
Description
Ron
2012-04-17 14:16:01 UTC
*** This bug has been marked as a duplicate of bug 297260 *** Created attachment 80481 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed: playing Scorpion cards hang when trying to move stack or single card. when moving to a differant stack carda stop and hover over new stack then resume game. moving cards from one stack after pause cards do not fallow pointer. hang time verrys hard drive started each time fault happens.
-- Backtrace (Reduced):
#6 0x00007f12deb9c425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007f12deb9fb8b in __GI_abort () at abort.c:91
#8 0x00007f12d870bdcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007f12dcaf466e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007f12c522edac in gst_element_change_state (element=0x296fc10, transition=<optimized out>) at gstelement.c:2761
Created attachment 80520 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:just started card game and after 5 moves the program crashed ( what's going on is someone looking at trouble or is this a fruital event)
-- Backtrace (Reduced):
#6 0x00007f41dbd85425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007f41dbd88b8b in __GI_abort () at abort.c:91
#8 0x00007f41d58f4dcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007f41d9cdd66e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007f41c24eedac in gst_element_change_state (element=0x2f384e0, transition=<optimized out>) at gstelement.c:2761
Created attachment 80798 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:moving cards just started play, also after crash play resumes ok for a while then play is slowed down dragging cards does not fallow pointer
-- Backtrace (Reduced):
#6 0x00007f8ac988f425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007f8ac9892b8b in __GI_abort () at abort.c:91
#8 0x00007f8ac33fedcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007f8ac77e766e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007f8aae6f3dac in gst_element_change_state (element=0x3782600, transition=<optimized out>) at gstelement.c:2761
Created attachment 80799 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:same thing as reported poeviously cards do not fallow pointer hangs up slow etc.
-- Backtrace (Reduced):
#6 0x00007fedcf896425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007fedcf899b8b in __GI_abort () at abort.c:91
#8 0x00007fedc9405dcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007fedcd7ee66e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007fedb61cfdac in gst_element_change_state (element=0x2187b90, transition=<optimized out>) at gstelement.c:2761
Created attachment 80800 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:S............O...............S......
-- Backtrace (Reduced):
#6 0x00007fc0be076425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007fc0be079b8b in __GI_abort () at abort.c:91
#8 0x00007fc0b7be5dcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007fc0bbfce66e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007fc0a4561dac in gst_element_change_state (element=0x3a51840, transition=<optimized out>) at gstelement.c:2761
Ken, it does not help reporting the same bug all over again. Instead, you should update your system to newer versions, because this crash in gstreamer has long been fixed. Created attachment 81007 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:same as before playing game and cards do not fallow pointer. takes 5 seconds before cards move ok when i run demo seems to be trouble with mouse control to game.
-- Backtrace (Reduced):
#6 0x00007fa0d8ac6425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007fa0d8ac9b8b in __GI_abort () at abort.c:91
#8 0x00007fa0d2635dcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007fa0d6a1e66e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007fa0bf2d2dac in gst_element_change_state (element=0x3c18430, transition=<optimized out>) at gstelement.c:2761
Created attachment 81095 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:playing cards and moving stack from one pile to another
-- Backtrace (Reduced):
#6 0x00007f83a1177425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007f83a117ab8b in __GI_abort () at abort.c:91
#8 0x00007f839ace6dcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007f839f0cf66e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007f838c43adac in gst_element_change_state (element=0x2211960, transition=<optimized out>) at gstelement.c:2761
Created attachment 81117 [details]
New crash information added by DrKonqi
kpat (3.6) on KDE Platform 4.8.5 (4.8.5) using Qt 4.8.1
- What I was doing when the application crashed:moving cards from one stack onto another when WHAMMY!!!!!! again
-- Backtrace (Reduced):
#6 0x00007f207846a425 in __GI_raise (sig=<optimized out>) at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#7 0x00007f207846db8b in __GI_abort () at abort.c:91
#8 0x00007f2071fd9dcd in pa_mutex_free () from /usr/lib/x86_64-linux-gnu/libpulsecommon-1.1.so
#9 0x00007f20763c266e in pa_threaded_mainloop_free () from /usr/lib/x86_64-linux-gnu/libpulse.so.0
[...]
#12 0x00007f2064361dac in gst_element_change_state (element=0x3697850, transition=<optimized out>) at gstelement.c:2761
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