Summary: | [API+] 2D positional audio (sample cache) | ||
---|---|---|---|
Product: | [Frameworks and Libraries] Phonon | Reporter: | Johannes Tophøj Rasmussen <johannes.tophoj> |
Component: | general | Assignee: | Torrie Fischer <tdfischer> |
Status: | CONFIRMED --- | ||
Severity: | wishlist | CC: | martin.sandsmark, myriam, sitter |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Ubuntu | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Johannes Tophøj Rasmussen
2011-04-09 18:15:53 UTC
I am not sure if Phonon has API for positional audio, so I am reassigning to them, asking on their opinion to implement it. (Effectively, we would need to be able to control the volumes of Left/Right channels independently, or optionally have a "balance" property value.) Yeah, Phonon does not have API for that. If this were to be done you'd have to be able to set the balance of your N channels of output or (a lot cooler) actually have positional audio. Now if I am not mistaken our pending soundsample API (i.e. low latency, in-memory decoded samples stuff for notification systems and games) actually features 2D positional balancing and within that usage context it makes sense to support positional audio IMO. Assigning to Trever as he is in charge of the sample stuff. |