Summary: | krandr keeps virtual size of two monitors after one monitor was being turned off. | ||
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Product: | krandr | Reporter: | Erik Boritsch <erik> |
Component: | general | Assignee: | Gustavo Pichorim Boiko <gustavo.boiko> |
Status: | RESOLVED DUPLICATE | ||
Severity: | normal | CC: | apodtele, erik, myriam |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | openSUSE | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Erik Boritsch
2010-12-09 23:37:52 UTC
The bug is still there with KDE SC 4.6.0. You are asking for a plug-n-play functionality over VGA connection, which dates back to 1987 aka Windows 2.0 era. If possible, this belongs to X.org not KDE. krandr discovers that VGA is disabled once you run it, not before. If you hit "Apply" you should be fine. Should krandrtray constantly probe is a monitor is present? That is only useful for those who constantly play with monitors. That's not what the bug is about. VGA plug-n-play works fine here, at least in Kubuntu 11.04 (didn't work in OpenSuse, but I guess it's a distro problem). The problem is, after I turn off external monitor in krandr (either by disconnecting or by telling krandr to turn it off), the mouse still escapes my primary monitor and moves where the external monitor used to be. I need to run 'xrandr --auto' to make the external monitor disappear. Note though that it happens only if external display is placed right-of or under notebooks display, otherwise krandr works as intended. Should be fairy easy to confirm this bug — you only need a laptop with a free video card driver where resolutions are set with xrandr (don't know if nvidias proprietary solution has this bug as well). A workaround would be running 'xrandr --auto' each time krandr recognizes a monitor disconnection, but I have no idea how to do this. *** This bug has been marked as a duplicate of bug 194558 *** |