Bug 212428

Summary: Crashes upon loading a saved Samurai type puzzle
Product: [Applications] ksudoku Reporter: Brice Hunt <shoalcreek5>
Component: generalAssignee: Johannes.Bergmeier
Status: RESOLVED DUPLICATE    
Severity: crash CC: andresbajotierra, kde-games-bugs
Priority: NOR    
Version: unspecified   
Target Milestone: ---   
Platform: Unlisted Binaries   
OS: Linux   
Latest Commit: Version Fixed In:
Sentry Crash Report:
Attachments: Saved game file that was being loaded when KSudoku crashed

Description Brice Hunt 2009-10-30 18:37:21 UTC
Application that crashed: ksudoku
Version of the application: 0.5
KDE Version: 4.3.2 (KDE 4.3.2)
Qt Version: 4.5.3
Operating System: Linux 2.6.30-2-686 i686
Distribution: Debian GNU/Linux testing (squeeze)

What I was doing when the application crashed:
Saved this game to finish later. When I came back to finish it, KSudoku crashed upon trying to load it. Will attach the saved game file as well.

 -- Backtrace:
Application: KSudoku (ksudoku), signal: Segmentation fault
[KCrash Handler]
#6  ksudoku::CellGraphicsItem::pos (this=0x95cce28, cell=0) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/views/view2d.cpp:51
#7  ksudoku::View2DScene::hover (this=0x95cce28, cell=0) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/views/view2d.cpp:443
#8  0x08077fa2 in ksudoku::View2DScene::init (this=0x95cce28, game=...) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/views/view2d.cpp:404
#9  0x08078264 in View2D (this=0x9605ce8, parent=0x0, game=..., gameActions=0x92b7058) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/views/view2d.cpp:611
#10 0x0806c835 in ksudoku::KsView::createView (this=0x9603d38) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/views/ksview.cpp:61
#11 0x08059c74 in KSudoku::startGame (this=0x92ac0a0, game=...) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/ksudoku.cpp:217
#12 0x0805abfd in KSudoku::gameOpen (this=0x92ac0a0) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/gui/ksudoku.cpp:509
#13 0x0805d39b in KSudoku::qt_metacall (this=0x92ac0a0, _c=QMetaObject::InvokeMetaMethod, _id=7, _a=0xbfd420fc) at /tmp/buildd/kdegames-4.3.2/obj-i486-linux-gnu/ksudoku/src/gui/ksudoku.moc:111
#14 0xb6f83303 in QMetaObject::activate (sender=0x93585c0, from_signal_index=5, to_signal_index=6, argv=0xbfd420fc) at kernel/qobject.cpp:3112
#15 0xb6f83720 in QMetaObject::activate (sender=0x93585c0, m=0xb6e061c8, from_local_signal_index=1, to_local_signal_index=2, argv=0xbfd420fc) at kernel/qobject.cpp:3206
#16 0xb65a7591 in QAction::triggered (this=0x93585c0, _t1=false) at .moc/release-shared/moc_qaction.cpp:236
#17 0xb65a8adf in QAction::activate (this=0x93585c0, event=QAction::Trigger) at kernel/qaction.cpp:1167
#18 0xb69ed1d4 in QMenuPrivate::activateCausedStack (this=0x9331c28, causedStack=..., action=0x93585c0, action_e=QAction::Trigger, self=true) at widgets/qmenu.cpp:967
#19 0xb69f38ab in QMenuPrivate::activateAction (this=0x9331c28, action=0x93585c0, action_e=QAction::Trigger, self=<value optimized out>) at widgets/qmenu.cpp:1060
#20 0xb69f43f2 in QMenu::mouseReleaseEvent (this=0x92f3e10, e=0xbfd428dc) at widgets/qmenu.cpp:2259
#21 0xb761e655 in KMenu::mouseReleaseEvent (this=0x92f3e10, e=0xbfd428dc) at ../../kdeui/widgets/kmenu.cpp:456
#22 0xb66039fb in QWidget::event (this=0x92f3e10, event=0xbfd428dc) at kernel/qwidget.cpp:7554
#23 0xb69f6631 in QMenu::event (this=0x92f3e10, e=0xbfd428dc) at widgets/qmenu.cpp:2358
#24 0xb65ada94 in QApplicationPrivate::notify_helper (this=0x92228b8, receiver=0x92f3e10, e=0xbfd428dc) at kernel/qapplication.cpp:4065
#25 0xb65b6551 in QApplication::notify (this=0xbfd44168, receiver=0x92f3e10, e=0xbfd428dc) at kernel/qapplication.cpp:3767
#26 0xb75380fd in KApplication::notify (this=0xbfd44168, receiver=0x92f3e10, event=0xbfd428dc) at ../../kdeui/kernel/kapplication.cpp:302
#27 0xb6f6e1eb in QCoreApplication::notifyInternal (this=0xbfd44168, receiver=0x92f3e10, event=0xbfd428dc) at kernel/qcoreapplication.cpp:610
#28 0xb65b55de in QCoreApplication::sendSpontaneousEvent (receiver=0x92f3e10, event=0xbfd428dc, alienWidget=0x0, nativeWidget=0x92f3e10, buttonDown=0xb6e24580, lastMouseReceiver=...)
    at ../../include/QtCore/../../src/corelib/kernel/qcoreapplication.h:216
#29 QApplicationPrivate::sendMouseEvent (receiver=0x92f3e10, event=0xbfd428dc, alienWidget=0x0, nativeWidget=0x92f3e10, buttonDown=0xb6e24580, lastMouseReceiver=...) at kernel/qapplication.cpp:2924
#30 0xb66243bf in QETWidget::translateMouseEvent (this=0x92f3e10, event=0xbfd43e8c) at kernel/qapplication_x11.cpp:4345
#31 0xb6623646 in QApplication::x11ProcessEvent (this=0xbfd44168, event=0xbfd43e8c) at kernel/qapplication_x11.cpp:3430
#32 0xb664dbc2 in x11EventSourceDispatch (s=0x92262f0, callback=0, user_data=0x0) at kernel/qguieventdispatcher_glib.cpp:146
#33 0xb51cce98 in g_main_context_dispatch () from /lib/libglib-2.0.so.0
#34 0xb51d0623 in ?? () from /lib/libglib-2.0.so.0
#35 0xb51d07a8 in g_main_context_iteration () from /lib/libglib-2.0.so.0
#36 0xb6f99041 in QEventDispatcherGlib::processEvents (this=0x921c140, flags=...) at kernel/qeventdispatcher_glib.cpp:407
#37 0xb664d305 in QGuiEventDispatcherGlib::processEvents (this=0x921c140, flags=...) at kernel/qguieventdispatcher_glib.cpp:202
#38 0xb6f6c83a in QEventLoop::processEvents (this=0xbfd440f0, flags=...) at kernel/qeventloop.cpp:149
#39 0xb6f6cc82 in QEventLoop::exec (this=0xbfd440f0, flags=...) at kernel/qeventloop.cpp:201
#40 0xb6f6f0d9 in QCoreApplication::exec () at kernel/qcoreapplication.cpp:888
#41 0xb65ad917 in QApplication::exec () at kernel/qapplication.cpp:3525
#42 0x080592f1 in main (argc=1, argv=0xbfd442c4) at /tmp/buildd/kdegames-4.3.2/ksudoku/src/main.cpp:94

This bug may be a duplicate of or related to bug 182267

Reported using DrKonqi
Comment 1 Brice Hunt 2009-10-30 18:39:31 UTC
Created attachment 37979 [details]
Saved game file that was being loaded when KSudoku crashed
Comment 2 Dario Andres 2009-10-31 02:30:54 UTC
Merging with bug 182267 Thanks

*** This bug has been marked as a duplicate of bug 182267 ***