Summary: | Option to disable active corner "push" | ||
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Product: | [Plasma] kwin | Reporter: | Saumitra Khare <saumitrakhare> |
Component: | compositing | Assignee: | KWin default assignee <kwin-bugs-null> |
Status: | RESOLVED FIXED | ||
Severity: | wishlist | CC: | aseigo, iyvrdqxztjt, redm |
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Saumitra Khare
2008-11-04 15:16:03 UTC
Same here. The corners should be a lot more sensitiv. When not paying special attention, I trigger corner actions maybe in 30% of the cases. You have deliberately push really hard into the corner. Looking at myself: Usually I have the focus somewhere else on the screen and when aiming for the corner I follow the cursor only from the corner of the eye, and as soon as it has reached the corner I pull it back, as the next action (e.g. selecting a window) happens somewhere in the middle. And this is usually not enough to trigger the effect. Don't know how exaclty it works at the moment or what a good heuristics would be, but I think it should be dependent on the mouse speed. With fast movement a short touch is enough, with slow movement you have to push a little more (in order to avoid accidential trigger e.g. when you are actually try to grip the corner of a window frame.). This is also especially a problem when you reach the end of the pointing device movement, e.g. on touchpads or when you move the cursor from the far end of the screen. You just manage to reach the corner in one go, but you have to start another movement to actually trigger the effect. That seems to be implemented in 4.3 (I just tested). There is a new setting in systemsettings -> desktop -> screen edges which allows you to configure the activation delay. When setting to 0 the edge gets activated at once. *** Bug 198225 has been marked as a duplicate of this bug. *** *** Bug 198225 has been marked as a duplicate of this bug. *** |