| Summary: | Kwin crashes when a SDL application goes into fullscreen | ||
|---|---|---|---|
| Product: | [Plasma] kwin | Reporter: | Alexander Timmermans <sjoerd222> |
| Component: | compositing | Assignee: | KWin default assignee <kwin-bugs-null> |
| Status: | RESOLVED REMIND | ||
| Severity: | crash | ||
| Priority: | NOR | ||
| Version First Reported In: | unspecified | ||
| Target Milestone: | --- | ||
| Platform: | openSUSE | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
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Description
Alexander Timmermans
2008-07-29 23:42:52 UTC
Version 4.1.00 (KDE 4.1.0) (KDEmod) in ArchLinux i686: I can't reproduce this bug. I'm using: sdl_ttf-2.0.9 sdl_image-1.2.6 sdl_gfx-2.0.16 sdl_pango-0.1.2 xf86-video-intel-2.3.2 (Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller - Intel GMA X3100) Tested: frozen-bubble-2.1.0 ltris-1.0.12 Both games went to fullscreen and back to normal window without crashing KWin. Even if the games are started in fullscreen mode directly. hi, I also have a intel graphics adaptor and I can reproduce the bug, or have a very similar one. I filed it here: http://bugs.kde.org/show_bug.cgi?id=167798. Hop The backtrace is useless, please install debuginfo packages and try again (http://techbase.kde.org/Development/Tutorials/Debugging/How_to_create_useful_crash_reports). No reply. Reopen with a more useful backtrace if it still occurs in a recent version of trunk (Which has had fullscreen handling changes). |