Summary: | Large analog clock widget takes up too much CPU | ||
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Product: | [Unmaintained] plasma4 | Reporter: | Alec Moskvin <alecm> |
Component: | general | Assignee: | Plasma Bugs List <plasma-bugs> |
Status: | RESOLVED NOT A BUG | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Alec Moskvin
2008-01-16 16:42:25 UTC
On Mittwoch, 16. Januar 2008, Alec Moskvin wrote:
> I have an Intel Core 2 Duo T5300 processor (1.73 GHz), an NVIDIA GeForce Go
> 7300 graphics card, and 2 GB of RAM.
If your CPU/GPU is not up for it, don't use such a big clock. It's like trying
to lift a house and wonde why it is so difficult.
If these reports do not stop, I opt for restricting the size of the clock just
to not get "bug"-reports anymore.
>If your CPU/GPU is not up for it, don't use such a big clock. It's like trying
>to lift a house and wonde why it is so difficult.
First of all, are you saying that painting a simple triangular gradient once per second is like lifting a house? I think it's more like tying to lift a (lead) chair and wonder why it's so difficult. I believe that needing some really high-end processor to draw a gradient is ridiculous. Therefore, I believe that this is a bug and that it is perfectly valid.
Secondly, since you mention the GPU, it does not seem like there is in fact any graphical acceleration used. If there's an option to render this with hardware acceleration, could you please could you please point me to where I can find it? I came to this conclusion because whether or not the clock is present, if I run glxgears full screen (and it has far more gradients than the clock arrow), easily runs at around 100 FPS whether I have the clock on the desktop or not.
This would need to be improved in Qt's SVG rendering. You could try Qt 4.4 snaps and see if that improves anything. Closing, as we cannot really do anything sensible about it currently. |