Summary: | HTML tags are missing from translation files | ||
---|---|---|---|
Product: | [Applications] kblackbox | Reporter: | Yukiko Bando <ybando> |
Component: | general | Assignee: | Robert Cimrman <cimrman3> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Yukiko Bando
2007-07-05 13:59:53 UTC
I removed the "<i>" tag with the revision #684390. Is it OK if I don't remove the "<b>" tag? For the second problem mit the small message, I'm aware of it and working on it... No, it's not OK for Japanese. Some characters look really ugly in bold... However, I don't want to spoil your original design, which is fine in most languages. Can I work around the problem like this, by putting a </b> and a </i> at the beginning of each instruction message? :) #: kbbtutorial.cpp:217 kbbtutorial.cpp:226 msgid "Click on \"Next\"." msgstr "</b></i>「次」をクリックしてください。" OK, putting a "</b>" at the beginning of the message and a "<b>" at the end is a good idea. :) (I removed the <i> for every languages and I think it's OK like this). Solved with the commit #690209: I reduced the size of the graphic elements by 50% so that the pop-up message (KGamePopupItem) is now in comparison 50% bigger and always good readable. I had also to removed the icon from the pop-up message because it was not looking good, because the size of the scene (QGraphicsScene) usually differs from the size of the view (QGraphicsView) and the icon is a QPixmap (not scalable). And changing this behaviour would be a huge rework and would also have some drawbacks... so I don't want to change this. I think it's looking nice now. :) Anyway, this should solve the last point of the reported bug. Thanks! |