Summary: | PATCH make akode-engine still compile | ||
---|---|---|---|
Product: | [Applications] amarok | Reporter: | Cyrille Dunant <cyrille.dunant> |
Component: | general | Assignee: | Amarok Developers <amarok-bugs-dist> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Cyrille Dunant
2006-11-11 15:58:55 UTC
Sorry, but we actually can't do that. Akode engine was removed from the repository. Ah, it's actually still there. SVN commit 604227 by seb: Make akode-engine compile, despite Untouchable's delusions :) BUG: 137198 M +6 -0 akode-engine.cpp M +1 -0 akode-engine.h --- trunk/extragear/multimedia/amarok/src/engine/akode/akode-engine.cpp #604226:604227 @@ -87,6 +87,12 @@ return true; } +void +AkodeEngine::unpause() +{ + m_player->play(); +} + bool AkodeEngine::canDecode( const KURL &url ) const { --- trunk/extragear/multimedia/amarok/src/engine/akode/akode-engine.h #604226:604227 @@ -22,6 +22,7 @@ virtual bool play( uint ); virtual void stop(); virtual void pause(); + virtual void unpause(); virtual void setVolumeSW( uint ); virtual void seek( uint ); On Sunday 12 November 2006 06:00, Seb Ruiz wrote: [bugs.kde.org quoted mail] Thank you very much ! |