| Summary: | JJ: relationships for entities do not live outside of an entity relationship diagram. | ||
|---|---|---|---|
| Product: | [Applications] umbrello | Reporter: | Travis Hein <travis33> |
| Component: | general | Assignee: | Umbrello Development Group <umbrello-devel> |
| Status: | RESOLVED FIXED | ||
| Severity: | wishlist | ||
| Priority: | NOR | ||
| Version First Reported In: | 1.5.2 | ||
| Target Milestone: | --- | ||
| Platform: | Compiled Sources | ||
| OS: | Linux | ||
| Latest Commit: | Version Fixed/Implemented In: | ||
| Sentry Crash Report: | |||
| Attachments: | patch for #125146 | ||
|
Description
Travis Hein
2006-04-08 00:52:47 UTC
Candidate for JJ: Extend UMLView::createAutoAssociations(). Created attachment 19698 [details]
patch for #125146
That's a small fix for #125146.
The patch is against the current trunk.
The modified file is umlview.cpp
This patch also fixes a bug when editing the properties of an association.
You couldn't for exemple give a name to an association.
It was because the functions slotOK et slotApply were not declared as SLOTS in
assocpropdlg.h.
This behaviour is strange.
It worked in 1.5.6
I am sorry if i mess up something.
Have a nice day.
SVN commit 633931 by okellogg: createAutoAssociations(): Handle Uml::dt_EntityRelationship. Thanks to Antoine Dopffer for the fix. BUG:125146 M +2 -0 ChangeLog M +2 -1 umbrello/umlview.cpp --- branches/KDE/3.5/kdesdk/umbrello/ChangeLog #633930:633931 @@ -1,5 +1,7 @@ Version 1.5.7 + * Bugs fixed from http://bugs.kde.org: +* Relationships for entities do not live outside of an entity relationship diagram (125146) * Javascript Code Generation creates bad format methods (135540) * Crash when deleting the link between a package and a class (141602) --- branches/KDE/3.5/kdesdk/umbrello/umbrello/umlview.cpp #633930:633931 @@ -1927,7 +1927,8 @@ if (widget == NULL || (m_Type != Uml::dt_Class && m_Type != Uml::dt_Component && - m_Type != Uml::dt_Deployment)) + m_Type != Uml::dt_Deployment && + m_Type != Uml::dt_EntityRelationship)) return; // Recipe: // If this widget has an underlying UMLCanvasObject then |