Summary: | can't quit atlantik, need to xkill | ||
---|---|---|---|
Product: | [Applications] atlantik | Reporter: | Mathieu Jobin <opensource> |
Component: | general | Assignee: | Rob Kaper <webmaster> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | 4maillists, chriswhite |
Priority: | NOR | ||
Version: | 0.7.5 | ||
Target Milestone: | --- | ||
Platform: | unspecified | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Mathieu Jobin
2005-09-04 20:13:24 UTC
I can confirm this as well. Only package in all of kdegames that does it. Same app version gcc 3.4, 2.6.12 kernel, kde beta1 release. I do recall making use of some closeEvent magic to prevent accidental exits during a running game, but as this works fine for me on 3.4.0 I fear a regression somewhere in kdelibs. Unfortunately I currently have no time or means to actively maintain Atlantik.. *** Bug 112046 has been marked as a duplicate of this bug. *** *** Bug 117255 has been marked as a duplicate of this bug. *** SVN commit 484216 by aacid: Fix bug 112041, atlantik can not close This will be on KDE 3.5.1 Stephan you should be really, really, really more careful when doing this substituions ;-( BUG: 112041 M +1 -1 atlantik.cpp --- branches/KDE/3.5/kdegames/atlantik/client/atlantik.cpp #484215:484216 @@ -838,7 +838,7 @@ Game *gameSelf = m_atlanticCore->gameSelf(); Player *playerSelf = m_atlanticCore->playerSelf(); - int result = KMessageBox::Yes; + int result = KMessageBox::Continue; if ( gameSelf && !playerSelf->isBankrupt() && m_runningGame ) result = KMessageBox::warningContinueCancel( this, i18n("You are currently part of an active game. Are you sure you want to close Atlantik? If you do, you forfeit the game."), i18n("Close & Forfeit?"), i18n("Close && Forfeit") ); |