Summary: | The hourglass cursor is kept too long | ||
---|---|---|---|
Product: | [Applications] kreversi | Reporter: | Inge Wallin <inge> |
Component: | general | Assignee: | Inge Wallin <inge> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: | ||
Sentry Crash Report: |
Description
Inge Wallin
2005-08-17 01:31:57 UTC
SVN commit 557558 by ingwa: Fix bug 110942: The hourglass cursor is kept too long - Set state to Ready when the game is over. BUG: 110942 M +5 -0 ChangeLog M +2 -0 kreversi.cpp --- branches/KDE/3.5/kdegames/kreversi/ChangeLog #557557:557558 @@ -1,5 +1,10 @@ 2006-07-03 Inge Wallin <inge@lysator.liu.se> + * kreversi.cpp (slotGameOver): Set state back to Ready after the + game is finished, and before showing highscore. + +2006-07-03 Inge Wallin <inge@lysator.liu.se> + * version.h (KREVERSI_VERSION): Update version to 1.7.1 for KDE 3.5.4. --- branches/KDE/3.5/kdegames/kreversi/kreversi.cpp #557557:557558 @@ -486,6 +486,8 @@ uint black = m_game->score(Black); uint white = m_game->score(White); + setState(Ready); + if (black > white) showGameOver(Black); else if (black < white) SVN commit 557559 by ingwa: Fix bug 110942: The hourglass cursor is kept too long - Set state to Ready when the game is over. This bug was the last one for KReversi, so the bug count is now ZERO! CCBUG: 110942 M +5 -0 ChangeLog M +2 -0 kreversi.cpp --- trunk/KDE/kdegames/kreversi/ChangeLog #557558:557559 @@ -1,5 +1,10 @@ 2006-07-03 Inge Wallin <inge@lysator.liu.se> + * kreversi.cpp (slotGameOver): Set state back to Ready after the + game is finished, and before showing highscore. + +2006-07-03 Inge Wallin <inge@lysator.liu.se> + * Position.cpp (undoMove): Keep track of score when undoing a move. --- trunk/KDE/kdegames/kreversi/kreversi.cpp #557558:557559 @@ -491,6 +491,8 @@ uint black = m_game->score(Black); uint white = m_game->score(White); + setState(Ready); + if (black > white) showGameOver(Black); else if (black < white) |