Bug 66388 - Terrain isn't rendered correctly when height < 0
Summary: Terrain isn't rendered correctly when height < 0
Status: RESOLVED FIXED
Alias: None
Product: boson
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: Compiled Sources Linux
: NOR normal
Target Milestone: ---
Assignee: The Boson Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2003-10-22 15:16 UTC by Rivo Laks
Modified: 2004-01-24 17:25 UTC (History)
0 users

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Description Rivo Laks 2003-10-22 15:16:21 UTC
Version:           0.9pre (using KDE 3.1.3)
Installed from:    compiled sources
Compiler:          gcc version 3.2.1
OS:          Linux (i686) release 2.4.21

When you have a terrain with height < 0, then it's not rendered at the edges of the screen, because algorithm which selects the cells to be rendered, assumes that height = 0.
Good example is ben's map (name is just "map") where most of terrain has height < 0.

Rivo
Comment 1 Andreas Beckermann 2004-01-24 17:25:41 UTC
Fixed in CVS

CU
Andi