Version: 0.9pre (using KDE 3.1.3) Installed from: compiled sources Compiler: gcc version 3.2.1 OS: Linux (i686) release 2.4.21 When you have a terrain with height < 0, then it's not rendered at the edges of the screen, because algorithm which selects the cells to be rendered, assumes that height = 0. Good example is ben's map (name is just "map") where most of terrain has height < 0. Rivo
Fixed in CVS CU Andi