Bug 60224 - Scripting: Error, player not set
Summary: Scripting: Error, player not set
Status: RESOLVED FIXED
Alias: None
Product: boson
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: unspecified Linux
: NOR normal
Target Milestone: ---
Assignee: The Boson Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2003-06-22 13:48 UTC by Felix Seeger
Modified: 2003-07-14 13:21 UTC (History)
0 users

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Latest Commit:
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Description Felix Seeger 2003-06-22 13:48:20 UTC
Version:           0.9pre (using KDE 3.1.9)
Compiler:          gcc version 3.3 (Debian)
OS:          Linux (i686) release 2.4.21

I am trying scripting with exp1, but I get this:

boson: [virtual void Boson::networkTransmission(QDataStream&, int, unsigned int, unsigned int, unsigned int)] advance message got delayed
BOSON-PY-SCRIPT: advance method called, cycle:  600
I am in advanceA10Game()
moving three units
boson: ERROR: [void BosonScript::sendInput(QDataStream&)] Player not set!
boson: ERROR: [void BosonScript::sendInput(QDataStream&)] Player not set!
boson: ERROR: [void BosonScript::sendInput(QDataStream&)] Player not set!
I am in advanceA10Game()
I am in advanceA10Game()
I am in advanceA10Game()

Is this because exp1 supports 3 players and I only use one ?
Comment 1 Felix Seeger 2003-06-22 13:48:33 UTC
I mean I only use two ;) 
Comment 2 Rivo Laks 2003-07-14 13:21:41 UTC
I had forgotten to commit a line that set player for BosonScript. It was fixed a week or 
two ago and should work now. 
 
Rivo