Bug 57498 - models are dark with light enabled
Summary: models are dark with light enabled
Status: RESOLVED FIXED
Alias: None
Product: boson
Classification: Applications
Component: general (show other bugs)
Version: unspecified
Platform: unspecified Linux
: NOR normal
Target Milestone: ---
Assignee: The Boson Team
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2003-04-21 10:57 UTC by Felix Seeger
Modified: 2005-09-02 10:42 UTC (History)
0 users

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Description Felix Seeger 2003-04-21 10:57:41 UTC
Version:           0.9pre (using KDE 3.1.9)
Compiler:          gcc version 3.2.3 20030407 (Debian prerelease)
OS:          Linux (i686) release 2.4.21-pre7

With light enabled some parts of the models are very dark (black).
E.g.: Rotor of Puma, Cannons from the Turrets, Roof of the Weapons Factory, ships

Other things:
- Teamcolor red becomes white (turret)
- Teamcolor red becomes black (command bunker)
- Ground


I also thing the whole view is a little to dark.
Maybe the difference between dark and light is not big enought. Maybe real shadow support can help here.
Comment 1 Felix Seeger 2003-08-04 07:48:51 UTC
Subject: Re: Problems with light support

Looks like it is better if I enable materials, but it isn't good enough to 
close the bug I think. (Mineral refinery, techcenter)

I also don't know if we should allow disableing of materials while using 
light, looks like light is only nice with materials.

But hey the weapons factory looks so cool with the red light, whoo ;)

Comment 2 Andreas Beckermann 2003-10-11 18:24:47 UTC
"Problems with light support" -> "models are dark with light enabled" 
 
Comment 3 Rivo Laks 2003-10-22 16:48:44 UTC
I believe we have better light support now, how is it now?
It looks like there's a problem with meshes which have several nodes (my terminology may be wrong here). E.g. with wheels. Only one mesh (original?) is lit correctly in this case, others are just black.
But ground sure looks good now ;-)

Rivo
Comment 4 Andreas Beckermann 2005-09-02 06:48:03 UTC
Ooold bug - I believe it should be fixed

CU
Andi
Comment 5 Felix Seeger 2005-09-02 10:42:06 UTC
I don't think so, last time I look light wasn't working. This but was there since the beginning of light support. I will have a look at this the evening.