Version: 0.8 (using KDE 3.1.9) Compiler: gcc version 3.2.3 20030407 (Debian prerelease) OS: Linux (i686) release 2.4.20-rc4 Sometimes the map switches to black. I cannot see water, bombs, particles... Only the units and the buildings.
More Info: When this happens: New units aren't visible (testet with transall) Crash when win, not sure if related but last game (without black problem) there was not crash: [New Thread 16384 (LWP 21014)] 0x41840b89 in wait4 () from /lib/libc.so.6 #0 0x41840b89 in wait4 () from /lib/libc.so.6 #1 0x418b4000 in sys_sigabbrev () from /lib/libc.so.6 #2 0x41688061 in waitpid () from /lib/libpthread.so.0 #3 0x40e1a9f8 in KCrash::defaultCrashHandler(int) (sig=11) at kcrash.cpp:235 #4 0x417cd9d8 in sigaction () from /lib/libc.so.6 #5 0x412f9024 in QDialog::accept() () from /opt/qt-copy/lib/libqt-mt.so.3 #6 0x40bfcde8 in KDialogBase::slotOk() (this=0x92fbec0) at kdialogbase.cpp:1089 #7 0x40bff964 in KDialogBase::qt_invoke(int, QUObject*) (this=0x92fbec0, _id=73, _o=0xbfffef00) at kdialogbase.moc:359 #8 0x08122bff in GameOverDialog::qt_invoke(int, QUObject*) (this=0x92fbec0, _id=73, _o=0xbfffef00) at gameoverdialog.moc:77 #9 0x411bc336 in QObject::activate_signal(QConnectionList*, QUObject*) () from /opt/qt-copy/lib/libqt-mt.so.3 #10 0x411bc1f3 in QObject::activate_signal(int) () from /opt/qt-copy/lib/libqt-mt.so.3 #11 0x41448658 in QButton::clicked() () from /opt/qt-copy/lib/libqt-mt.so.3 #12 0x41230bb4 in QButton::mouseReleaseEvent(QMouseEvent*) () from /opt/qt-copy/lib/libqt-mt.so.3 #13 0x411e989b in QWidget::event(QEvent*) () from /opt/qt-copy/lib/libqt-mt.so.3 #14 0x411680b2 in QApplication::internalNotify(QObject*, QEvent*) () from /opt/qt-copy/lib/libqt-mt.so.3 #15 0x4116796a in QApplication::notify(QObject*, QEvent*) () from /opt/qt-copy/lib/libqt-mt.so.3 #16 0x40d96b40 in KApplication::notify(QObject*, QEvent*) (this=0xbffff720, receiver=0x92f0ac8, event=0xbffff2c0) at kapplication.cpp:459 #17 0x411171c6 in QETWidget::translateMouseEvent(_XEvent const*) () from /opt/qt-copy/lib/libqt-mt.so.3 #18 0x41114dc9 in QApplication::x11ProcessEvent(_XEvent*) () from /opt/qt-copy/lib/libqt-mt.so.3 #19 0x41127e4c in QEventLoop::processEvents(unsigned) () from /opt/qt-copy/lib/libqt-mt.so.3 #20 0x4117972b in QEventLoop::enterLoop() () from /opt/qt-copy/lib/libqt-mt.so.3 #21 0x411795e8 in QEventLoop::exec() () from /opt/qt-copy/lib/libqt-mt.so.3 #22 0x411682ac in QApplication::exec() () from /opt/qt-copy/lib/libqt-mt.so.3 #23 0x08164f00 in main (argc=1, argv=0xbffff894) at main.cpp:125
I once had this problem when working on missiles. Some missiles had z-coordinate in infinity IIRC. When I fixed this, everything was normal again. No idea what exactly caused it though. Rivo
Is this still happening? Few months ago or so, I had some problems with particles. They simply weren't rendered, even though rendering counts showed that they should be rendered. But lately, it hasn't happened anymore... Rivo
I had this some weeks ago. Transall bomb might be the reason for this
3 months without additional info and I've never faced this problem. I believe it has been fixed meanwhile, so I am closing this now. Please reopen, if it happens again. CU Andi