Summary: | Kings: Card on the left top will crash the program | ||
---|---|---|---|
Product: | [Applications] kpat | Reporter: | Nanne Scholtens <nnn> |
Component: | general | Assignee: | Stephan Kulow <coolo> |
Status: | RESOLVED INTENTIONAL | ||
Severity: | crash | CC: | tnt1559 |
Priority: | NOR | ||
Version: | 2.0 | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Nanne Scholtens
2004-07-09 18:21:29 UTC
*** Bug 84818 has been marked as a duplicate of this bug. *** *** Bug 85340 has been marked as a duplicate of this bug. *** CVS commit by coolo: disable kings. No one cares about that and it's generating bugs ;( CCMAIL: 84819@bugs.kde.org M +2 -0 kings.cpp 1.11 --- kdegames/kpat/kings.cpp #1.10:1.11 @@ -113,4 +113,5 @@ bool Kings::isGameLost() const { } +#if 0 static class LocalDealerInfo12 : public DealerInfo { @@ -119,4 +120,5 @@ public: virtual Dealer *createGame(KMainWindow *parent) { return new Kings(parent); } } gfdi12; +#endif #include "kings.moc" CVS commit by ingwa: Fix bug 87451: crash in patience when selecting 'unknown' as game type - renumber the following patiences: Golf, Klondike (draw 3), Spider Easy, Spider Medium, Spider Hard. This bug was due to the fact that Stephan Kulow wasn't thorough enough when he disabled the Kings patience because of bug 84819. Well, now it seems to be really disabled. Now all that remains is to actually *fix* 84819. :-) I will find out if this fix needs backporting. CCMAIL: 84819@bugs.kde.org CCMAIL: 87451-done@bugs.kde.org M +3 -0 CHANGES 1.10 M +1 -1 golf.cpp 1.11 M +7 -0 kings.cpp 1.12 M +1 -1 klondike.cpp 1.47 M +1 -0 main.cpp 1.38 M +5 -5 pwidget.cpp 1.116 M +3 -3 spider.cpp 1.4 --- kdegames/kpat/CHANGES #1.9:1.10 @@ -1,4 +1,7 @@ 2004-10-14 Inge Wallin <inge@lysator.liu.se> + - fix bug 87451: crash in patience when selecting 'unknown' as game type + ---- CVS commit here ---- + - fix bug 89755: Aces up move counter doesn't work (idiot.cpp) - bump version to 2.2.1 --- kdegames/kpat/golf.cpp #1.10:1.11 @@ -158,5 +158,5 @@ static class LocalDealerInfo13 : public { public: - LocalDealerInfo13() : DealerInfo(I18N_NOOP("Go&lf"), 13) {} + LocalDealerInfo13() : DealerInfo(I18N_NOOP("Go&lf"), 12) {} virtual Dealer *createGame(KMainWindow *parent) { return new Golf(parent); } } ldi13; --- kdegames/kpat/kings.cpp #1.11:1.12 @@ -114,4 +114,11 @@ bool Kings::isGameLost() const { #if 0 +NOTE: When this is reenabled, renumber the following patiences back again: +Golf +Klondike, draw 3 +Spider Easy +Spider Medium +Spider Hard + static class LocalDealerInfo12 : public DealerInfo { --- kdegames/kpat/klondike.cpp #1.46:1.47 @@ -489,5 +489,5 @@ static class LocalDealerInfo14 : public { public: - LocalDealerInfo14() : DealerInfo(I18N_NOOP("Klondike (&draw 3)"), 14) {} + LocalDealerInfo14() : DealerInfo(I18N_NOOP("Klondike (&draw 3)"), 13) {} virtual Dealer *createGame(KMainWindow *parent) { return new Klondike(false, parent); } } ldi14; --- kdegames/kpat/main.cpp #1.37:1.38 @@ -52,4 +52,5 @@ int main( int argc, char **argv ) aboutData.addAuthor("Josh Metzler", I18N_NOOP("Spider Implementation"), "joshdeb@metzlers.org"); aboutData.addAuthor("Maren Pakura", I18N_NOOP("Documentation"), "maren@kde.org"); + aboutData.addAuthor("Inge Wallin", I18N_NOOP("Bug fixes"), "inge@lysator.liu.se"); KCmdLineArgs::init( argc, argv, &aboutData ); --- kdegames/kpat/pwidget.cpp #1.115:1.116 @@ -330,4 +330,9 @@ void pWidget::newGameType() } + if (!dill) { + kdError() << "unimplemented game type " << id << endl; + dill = DealerInfoList::self()->games().first()->createGame(this); + } + connect(dill, SIGNAL(undoPossible(bool)), SLOT(undoPossible(bool))); connect(dill, SIGNAL(gameWon(bool)), SLOT(gameWon(bool))); @@ -340,9 +345,4 @@ void pWidget::newGameType() dill->takeState(); - if (!dill) { - kdError() << "unimplemented game type " << id << endl; - dill = DealerInfoList::self()->games().first()->createGame(this); - } - dill->resetMoves(); --- kdegames/kpat/spider.cpp #1.3:1.4 @@ -459,5 +459,5 @@ static class LocalDealerInfo15 : public { public: - LocalDealerInfo15() : DealerInfo(I18N_NOOP("S&pider (Easy)"), 15) {} + LocalDealerInfo15() : DealerInfo(I18N_NOOP("S&pider (Easy)"), 14) {} virtual Dealer *createGame(KMainWindow *parent) { return new Spider(1, parent); } } ldi15; @@ -466,5 +466,5 @@ static class LocalDealerInfo16 : public { public: - LocalDealerInfo16() : DealerInfo(I18N_NOOP("Spider (&Medium)"), 16) {} + LocalDealerInfo16() : DealerInfo(I18N_NOOP("Spider (&Medium)"), 15) {} virtual Dealer *createGame(KMainWindow *parent) { return new Spider(2, parent); } } ldi16; @@ -473,5 +473,5 @@ static class LocalDealerInfo17 : public { public: - LocalDealerInfo17() : DealerInfo(I18N_NOOP("Spider (&Hard)"), 17) {} + LocalDealerInfo17() : DealerInfo(I18N_NOOP("Spider (&Hard)"), 16) {} virtual Dealer *createGame(KMainWindow *parent) { return new Spider(4, parent); } } ldi17; According to Stephan Kulow, this patience is boring, and even the person who prompted him to write it agrees. He suggests that we don't fix this bug, so I close it now. I might reopen it some time and look into it. (If nothing else, I will play Kings a couple of times and see if it really is boring. :-) ) |