Bug 66048

Summary: "Crash!" when the crashing player is near screen's edge
Product: [Applications] ktron Reporter: Mathieu <linux>
Component: generalAssignee: Matthias Kiefer <kiefer>
Status: RESOLVED FIXED    
Severity: normal    
Priority: NOR    
Version: unspecified   
Target Milestone: ---   
Platform: Gentoo Packages   
OS: Linux   
Latest Commit: Version Fixed In:

Description Mathieu 2003-10-15 03:11:36 UTC
Version:           1.0 (KDE 3.1.4) (using KDE KDE 3.1.4)
Installed from:    Gentoo Packages

When dying, there is a text label that appears on screen. (In english, it says "Crash!").

This label is misplaced when the player died at the edge of the screen.

At the left of the screen, only "sh!" will be displayed
At the right, only "Cra" will be displayed
At the top, you can't see the text at all.
Bottom is ok.
Comment 1 Albert Astals Cid 2003-11-15 11:28:36 UTC
Subject: kdegames/ktron

CVS commit by aacid: 

Make sure the crash text is always inside the screen. Will backport to KDE 3.1.x in a moment.
CCMAIL:66048-done@bugs.kde.org
CCMAIL:ben+ktron@meyerhome.net


  M +7 -23     tron.cpp   1.31


--- kdegames/ktron/tron.cpp  #1.30:1.31
@@ -602,31 +602,15 @@ void Tron::paintEvent(QPaintEvent *e)
       QPainter p(this);
       int w=p.fontMetrics().width(message);
+      int h=p.fontMetrics().height();
       for(int i=0;i<2;i++)
       {
          if(!players[i].alive)
          {
-            int x=players[i].xCoordinate*rectSize+(width()%rectSize)/2-w/2;
-            int y=players[i].yCoordinate*rectSize+(height()%rectSize)/2;
-            if(players[i].dir==::Right)
-            {
-               x+=rectSize;
-               y+=rectSize/2;
-            }
-            if(players[i].dir==::Left)
-            {
-               y+=rectSize/2;
-            }
-            if(players[i].dir==::Down)
-            {
-               y+=rectSize;
-               x+=rectSize/2;
-            }
-            if(players[i].dir==::Up)
-            {
-               x+=rectSize/2;
-               y+=rectSize/3;
-            }
-
-
+            int x=players[i].xCoordinate*rectSize;
+            int y=players[i].yCoordinate*rectSize;
+            while(x<0) x+=rectSize;
+            while(x+w>width()) x-=rectSize;
+            while(y-h<0) y+=rectSize;
+            while(y>height()) y-=rectSize;
             p.drawText(x,y,message);
          }