Summary: | "Crash!" when the crashing player is near screen's edge | ||
---|---|---|---|
Product: | [Applications] ktron | Reporter: | Mathieu <linux> |
Component: | general | Assignee: | Matthias Kiefer <kiefer> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Gentoo Packages | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Mathieu
2003-10-15 03:11:36 UTC
Subject: kdegames/ktron CVS commit by aacid: Make sure the crash text is always inside the screen. Will backport to KDE 3.1.x in a moment. CCMAIL:66048-done@bugs.kde.org CCMAIL:ben+ktron@meyerhome.net M +7 -23 tron.cpp 1.31 --- kdegames/ktron/tron.cpp #1.30:1.31 @@ -602,31 +602,15 @@ void Tron::paintEvent(QPaintEvent *e) QPainter p(this); int w=p.fontMetrics().width(message); + int h=p.fontMetrics().height(); for(int i=0;i<2;i++) { if(!players[i].alive) { - int x=players[i].xCoordinate*rectSize+(width()%rectSize)/2-w/2; - int y=players[i].yCoordinate*rectSize+(height()%rectSize)/2; - if(players[i].dir==::Right) - { - x+=rectSize; - y+=rectSize/2; - } - if(players[i].dir==::Left) - { - y+=rectSize/2; - } - if(players[i].dir==::Down) - { - y+=rectSize; - x+=rectSize/2; - } - if(players[i].dir==::Up) - { - x+=rectSize/2; - y+=rectSize/3; - } - - + int x=players[i].xCoordinate*rectSize; + int y=players[i].yCoordinate*rectSize; + while(x<0) x+=rectSize; + while(x+w>width()) x-=rectSize; + while(y-h<0) y+=rectSize; + while(y>height()) y-=rectSize; p.drawText(x,y,message); } |