Summary: | Crash selecting player (human, computer) after game | ||
---|---|---|---|
Product: | [Applications] konquest | Reporter: | GnuShi <gnushi> |
Component: | general | Assignee: | Pierre Ducroquet <pinaraf> |
Status: | RESOLVED FIXED | ||
Severity: | crash | ||
Priority: | NOR | ||
Version: | 2.0 | ||
Target Milestone: | --- | ||
Platform: | Compiled Sources | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
GnuShi
2008-04-16 22:22:40 UTC
I tried several times, but it didn't crash :/ Perhaps because I'm not having the same hardware configuration (I see threads and timers in the backtrace... Using a 64 bits dual core system may affect this I suppose) So I'm gonna try to guess and fix the crash using your backtrace only... Hum, can you please try this small patch. It can't hurt, I hope it'll fix the crash, but I'm not sure at all... I fear something more complex, that's gonna be hard to guess. Index: mapscene.cc =================================================================== --- mapscene.cc (revision 796339) +++ mapscene.cc (working copy) @@ -82,6 +82,7 @@ { if (m_selectedPlanetItem) { m_selectedPlanetItem->unselect(); + m_selectedPlanetItem = NULL; } } Excellent! Works. It works ???? I can hardly believe it... Anyway, I'm gonna commit this fix as soon as debian bug #476117 is fixed (I can't use KDE SVN repositories right now, it's a quite serious problem) Tried again, and it works really well. The fix loks totally unrelated to me, but konquest does not crash anymore. :-) SVN commit 798276 by ducroquet: Fixes crash #160913. I still can't believe clearly how this fixes it, and why it didn't crash on my computer. Anyway, it works... suprising.... BUG: 160913 M +1 -0 mapscene.cc WebSVN link: http://websvn.kde.org/?view=rev&revision=798276 |