Summary: | player input is accepted from invalid sources | ||
---|---|---|---|
Product: | [Applications] boson | Reporter: | Andreas Beckermann <b_mann> |
Component: | general | Assignee: | The Boson Team <boson-bugs> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | NOR | ||
Version: | unspecified | ||
Target Milestone: | --- | ||
Platform: | Debian testing | ||
OS: | Linux | ||
Latest Commit: | Version Fixed In: |
Description
Andreas Beckermann
2005-09-12 07:37:17 UTC
Partially fixed - Player::networkTransmission() now checks for sender being the client where the player originates from, so faked messages from network should not be possible. However scripts are still able to send faked player inputs for players on the same client. CU Andi Completely fixed now - scripts can send playerinput for the player the script is for only. CU Andi |